Technical Art

Materials | Rigging | and More!

Unreal Materials for Path to Oshun

Used Substance Designer, Substance Painter, Procreate, Photoshop, & Unreal Material Editor

Fabric material instance with parameters for UV scaling.

Fabric material in-engine.

Fabric created in Substance Designer for an adaptable procedural pipeline.


Enemy materials with a scribbles flipbook effect.

Created dissolve material instances for when enemies are defeated.


UI progress bar material instance. Easily customizable.

In-game example.


Stylized water material instance. Easily customizable.

In-game example of its use for a surreal river that flows upstream.

Collaboration with Ana Love.

 Technical Demo for short film project

Skills: nHair for cloth and hair, Maya rigging tools, MASH tools

Arctic Tern Flight Simulator

Tasks: Game Design | 3D Production Pipeline | UI Design | Materials

Developer Tools: Unreal Engine 4 | Arduino | Autodesk Maya | Adobe Illustrator

Description: Soar through the skies as an Arctic Tern on a year-long journey from the Arctic to Antarctica and back.

Arduino Hardware Circuit

 
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Character Art

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Animation