Technical Art
Materials | Rigging | and More!
Unreal Materials for Path to Oshun
Used Substance Designer, Substance Painter, Procreate, Photoshop, & Unreal Material Editor
Fabric material instance with parameters for UV scaling.
Fabric material in-engine.
Fabric created in Substance Designer for an adaptable procedural pipeline.
Enemy materials with a scribbles flipbook effect.
Created dissolve material instances for when enemies are defeated.
UI progress bar material instance. Easily customizable.
In-game example.
Stylized water material instance. Easily customizable.
In-game example of its use for a surreal river that flows upstream.
Collaboration with Ana Love.
Technical Demo for short film project
Skills: nHair for cloth and hair, Maya rigging tools, MASH tools
Arctic Tern Flight Simulator
Tasks: Game Design | 3D Production Pipeline | UI Design | Materials
Developer Tools: Unreal Engine 4 | Arduino | Autodesk Maya | Adobe Illustrator
Description: Soar through the skies as an Arctic Tern on a year-long journey from the Arctic to Antarctica and back.