Animation & Tech Anim

Character Animation for Path to Oshun

A student game project

Core Team: Vikki Brown, Guanchen Liu, Ana Love, Katie Moses

External Team: Jon Leland, Hanae El Mansouri, Alex Cremins, Fatyma Camacho

Tools & Software: Unreal 4.26 | Autodesk Maya | Advanced Skeleton plugin

Description: A capstone game project for the M.S Games and Playable Media program at UCSC. This game’s setting and narrative explore themes of beauty, strength, and self-acceptance with influences from West African culture and history.

Jump and Dashing Animations

Shield Ability Animation

Death Animation

Character’s locked-on movement blend space

Animation Blueprint State Machine. Collaborated with Guanchen Liu

Molly” short film project

Software used: Autodesk Maya | Advanced Skeleton | Redshift

Description: “Molly” is the first short film that I made in 2018 based loosely on the monkey paw folktale. I had to combine all of my 3D animation knowledge to complete this challenging, yet rewarding project within a year.

Red Right Hand - Game Prototype

Team: Max Cronce, Jacques Visser, Vikki Brown

My Role: Gameplay Animator | Technical Animator

Developer Tools: Unreal Engine | Autodesk Maya | Advanced Skeleton

Description: Created animations for a character controller prototype and assisted with implementing the animation system in Unreal.

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Technical Art

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Environments & Prop Art