Animation & Tech Anim
Character Animation for Path to Oshun
A student game project
Core Team: Vikki Brown, Guanchen Liu, Ana Love, Katie Moses
External Team: Jon Leland, Hanae El Mansouri, Alex Cremins, Fatyma Camacho
Tools & Software: Unreal 4.26 | Autodesk Maya | Advanced Skeleton plugin
Description: A capstone game project for the M.S Games and Playable Media program at UCSC. This game’s setting and narrative explore themes of beauty, strength, and self-acceptance with influences from West African culture and history.
Jump and Dashing Animations
Shield Ability Animation
Death Animation
Character’s locked-on movement blend space
Animation Blueprint State Machine. Collaborated with Guanchen Liu
“Molly” short film project
Software used: Autodesk Maya | Advanced Skeleton | Redshift
Description: “Molly” is the first short film that I made in 2018 based loosely on the monkey paw folktale. I had to combine all of my 3D animation knowledge to complete this challenging, yet rewarding project within a year.
Red Right Hand - Game Prototype
Team: Max Cronce, Jacques Visser, Vikki Brown
My Role: Gameplay Animator | Technical Animator
Developer Tools: Unreal Engine | Autodesk Maya | Advanced Skeleton
Description: Created animations for a character controller prototype and assisted with implementing the animation system in Unreal.