User Interface Art & Tech
UI Art & Tech for Path to Oshun
A student game project (everything is currently in-progress)
Core Team: Vikki Brown, Guanchen Liu, Ana Love
External Team: Jon Leland, Hanae El Mansouri, Alex Cremins
Tools & Software: Unreal 4.26 | Adobe Illustrator | Adobe Photoshop | Procreate
Different phases of player’s health and orb system
Orb icons named after Yoruba deities
Combat Control Scheme
Movement Control Scheme
Created UI prompts for teaching mechanics
Created UI prompts for interactions
UI prompt for cultural artifacts
Worked on the widget blueprints for teaching mechanics, player’s health HUD, and options menu. Collaborated with Ana Love and Guanchen Liu.
UI Art for a game prototype “Memorize”
Team: Ana Love, Katie Moses, Vikki Brown
Developer Tools: Unity | Adobe Illustrator
Gameplay Demo
Pixel Guide for collaborating easily with Unity developers.