Everything shown is currently in-progress

Path to Oshun

Core Team: Vikki Brown, Guanchen Liu, Ana Love

External Team: Jon Leland, Hanae El Mansouri, Alex Cremins

My Role: Creative Lead | 3D Artist | Character Designs & Animation | UI Design | Production

Developer Tools: Unreal 4.26 | Autodesk Maya | Advanced Skeleton plugin | Houdini | Substance Painter | Substance Designer | Zbrush | Adobe Illustrator | Adobe Photoshop

Description: A capstone game project for the M.S Games and Playable Media program at UCSC. Path to Oshun is a 3D action-adventure game with magic combat, stamina-management, and minimal exploration components. You play as Sona, a young Black woman who fights her fears and insecurities in a metaphysical space with the help of an African river goddess named Oshun. This game’s setting and narrative explore themes of beauty, strength, and self-acceptance with influences from West African culture and history.

Gameplay Demo

 

Sona’s Character Model

Early Character Design

Character Model - textures in progress


Sona’s Animation System

Animation Blueprint System

Locked-on Movement Blendspace

Jump Animation

Dash Animation

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